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Features

What the game does.

Three families: racing, career and content. Every feature described here is in the game’s engine. The final interface may still change: the game is in development.

3 familiesSingle-player, offlineFrench and English

Racing

The plan before the start, the radio during it.

You write the plan, then follow the race from the team car. The riders decide: you steer them.

01

Team plan

A doctrine, roles, missions by phase, a fallback plan. Written before the start, it is enough to carry the race to the finish.

02

Radio

An instruction has recipients, an intention and an end condition. It arrives after a delay of 5 to 20 seconds, then a confirmation. A rider can refuse an order that costs them. Repeating an order earns nothing.

03

Imperfect information

Groups, gaps and feelings in words, dated and sourced: seen by your riders, or reported by the radio-tour. Never a power figure or a reserve.

04

Feed and stops

A race feed, line by line. Playback stops on what matters, category by category. Speeds from ×1 to ×64: the race stays the same.

Career

One season, then the next.

A career never ends: the programme, training, the transfer market and selections renew from one season to the next.

01

Season programme

The staff proposes the full programme, race by race. Three ways to play: the staff plans everything, you set the hierarchy, or you plan everything.

02

Training in blocks

Intensities from light to hard, training focuses (climbing, hills, flat, sprint, endurance), altitude camps. Hard progresses faster, at the risk of injury.

03

Transfer market

You make an offer to a rider’s agent, who answers live. The rider decides on the Monday, among all their agreements. Their mentality stays hidden: you read a sentence, not numbers.

04

Tests and scouts

Power tests in watts, four windows a year, and scout reports in stars. A trend is confirmed only after several tests.

Modders

A pack, some files.

Teams, riders, races and routes are files. A content pack changes the peloton, and the rules remain the engine’s.

01

A pack, some files

Teams, riders, races, routes and suppliers are JSON. The game checks the pack when it loads and refuses invalid content.

02

Route editor

Open a pack, import a GPX trace: the editor proposes the profile, the climbs, the cobbled sectors and the key points. It writes clean JSON, which reads back unchanged.

03

Command line

Play a race or a season from the terminal. With the same seed, the same result. The lab command measures the engine against its calibration targets.

04

Replayable saves

A race save is the log of decisions, replayed on resume. If the content or an engine model has changed, the save is refused with a precise message.